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By SCSPIEKER - Dec. 31, 1969

09: DREAMS
MISSION TIME: 7.13.2179 2022

Moore smacks the door control and quickly steps back. A moment passes in silence. He tries the door again, and at last it responds. The same slow, unwilling separation from the wall. A sliver of darkness probed by the marines' shoulder lamps. Another narrow corridor running roughly along the axis of the ship, this one lined with doors. Morrison moves inside, practically shoved from behind by Moore and Berliner. He scans to the right, spotting a hatch leading to the cargo bay a short distance away. To the left, past other portals, is a door. Faintly visible on its rust-colored surface is the single word, BRIDGE.

Cold shivers have given way to slick palms and sweat-soaked brows in the warmer crew area. Patwardhan takes a few moments to gulp from her canteen, satisfied that the team's in no immediate danger. Standing alone in the open space in the center of the rec room, she hears, or thinks she hears, a noise, carried down the long central corridor leading back to the APC and their point of entry. A voice? Someone calling? It fades as quickly as it had arrived, and in the heart-stopping silence, Patwardhan wonders if she heard anything at all. The rest of her team has moved deeper into the crew section. Her single beam of light seems ineffective against the fog, and she senses the darkness enveloping around her.

PFC BERLINER "After you, sweets," offers the driver-turned-rifleman. He waits for Morrison to take the point position moving toward the bridge. He keeps his eye out for trouble and tries to keep his hands to himself. Berliner's been known to get greedy and begin exploring if unchecked.

PFC PATWARDHAN "Did you guys hear something?" Aishwarya asks nervously as she glances around her. Suddenly her rear guard action has gone from being merely stressful to being rather unsettling. Now, even more than before, she hustles to keep up with her squad mates, nearly tripping over her feet in her effort to walk backwards as fast as she can, all the while scanning the shadows behind her. Patwardhan makes it safely back in formation behind Moore along the central corridor, feeling a little better. Safety in numbers or something.

SGT MOORE When Moore notices Patwardhan falling into place behind him, he says, "Nice of you to join us, Doc. You look like you've seen a ghost." He makes sure he isn't jabbing anyone too hard in the back with his pulse rifle. "Take it nice and easy, troopers." He makes sure there aren't any open doors or obstructions along the way. If the way is clear, he'll order PFC Morrison and PFC Berliner to get the hatch to the bridge open. The corridor is clear straight through to the bridge, and all of the doors along the way are sealed. On infrared, one of the doors far up along the right side shows up as pure black. As the squad approaches, it becomes clear that this is the inner hatch of the airlock that was gaping wide open on the outside. As Berliner passes the airlock controls, he spots weakly-shining red light on the panel indicating that there's negative pressure in the airlock. He sees that he can probably seal the outer door with only a few keystrokes. Moore doesn't give him the opportunity.

SGT MOORE Pushing the squad ahead, just wanting to get to the bridge as soon as possible, Sergeant Moore tries to contact Bravo squad. "Brimstone, come back. Do you read me?" He waits for a reply. And gets one. Brimstone reports that they're hanging back checking a computer terminal near the starboard cargo hatch. Shouldn't take more than a couple of minutes. When he feels like the situation's secure, he orders Berliner to open the door, and has Morrison cover the entry. As always, he wants Patwardhan keeping an eye down the corridor behind them, just in case something nasty wants to sneak up on them.

PFC BERLINER Berliner checks the motion tracker before following orders. Tracker might as well be off with all the good it's been. It's reading zilch at the moment. Since everything's clear, he steadies himself and opens the door.

PFC PATWARDHAN Patwardhan looks around nervously. This corridor is a bit more comfortable, but still, all those closed doors make her nervous. Of course, open doors would probably be just as nerve-wracking. "Sergeant, would it be a good idea to close the outer airlock door?" she asks. "I just don't like the idea of having only the inner door between me and explosive decompression. It'll just take a second." If given the go-ahead by the sergeant, she keys in the command to close the outer door on the keypad.

SGT MOORE He tells Patwardhan, "Don't touch anything." Turning to the troops in front of him, he says, "Berliner, open that door."

PFC MORRISON Morrison, bored, nervous, and wired all at the same time, shifts uncomfortably from foot to foot. "Back up. Give me some space." He sets himself firmly in point, in from of the soon-to-be-opened door (he hopes) and lets the void encompass him, and smiles.

He levels the flamer and rests it casually against his hip. If anything's going to happen, he'll know, and it doesn't take a rocket scientist to operate this hunk of metal. Sidling at point, he takes stock of his surroundings and offers Patwardhan a grim little smile behind him. "Now, if these yahoos decide who's gonna open the door..." he mumbles inaudibly. Just waitin', Morrison muses. Merely chilling. Waitin' for the moment when the shit goes down.

PFC BERLINER "Everybody stand clear." Berliner flips the switch that opens the bridge hatch. The bridge door moves open, flooding the corridor in red emergency lighting. The bridge is arranged with several command stations facing forward. The place is jammed with equipment: several monitors on the navigation console display the Korea's current position. Another shows a starfield. Berliner waits for Morrison to check it out before moving in himself. "Where the fuck is everybody?" he asks, moving past one empty chair after another. Little mementos can be found at the individual stations: a pack of cigarettes, a coffee cup, a lenticular photo of a friend or family member at some Earthside amusement park. Crash helmets sit atop some of the stations.

SGT MOORE "One down. One to go," says Sarge, hardly taking the time to move into the bridge before thinking about moving on to cryogenics. He calls to Bravo squad to update them on the status. "Berliner, see if you can pull up a schematic of the crew section. Let's see if we can take a direct route downstairs without opening every door in the place. Better yet, try to find out if the crew's in stasis or not. "Patwardhan, Morrison: pair up and find us a stairwell or ladder or something down to C deck, but don't go exploring too much."

PFC PATWARDHAN Upon being reminded about the cryo bays, Patwardhan gets more focused. "If the crew isn't awake, and we haven't found them yet, they're probably in cryo. Unless... Wait a minute." Her eyes light up. "Sergeant Moore," she almost yells, excited about her revelation. "What if there was some kind of emergency that caused the crew to abandon ship? Were there any lifeboats launched, or could another ship have picked up the crew?" Moore shrugs. She thinks more about this and follows the thought along to her next revelation. "What if the ship was boarded while the crew was in cryo? Someone may have..." She suddenly focuses again. "We need to get to the cryo bay. I'm sure some answers will be in there!" She starts hunting for the access to the cryo bay, with the energy of discovery that seems to have overridden her previous nervousness.


Before Brimstone has the opportunity to object, her troops begin cracking open the nearest door, ignoring standard procedure and worse, placing themselves in danger. The bridge awaits at the end of the hall, but there are a number of doors along the way. This one emits a piercing squeal as it slides away. At first glance, the walls of the room appear to be lined with complicated-looking machinery. Bright metal shavings shine like diamonds all over the floor. Sturdy hinges on a wall-mounted appliance suggest some kind of tool-making function. In the far corner of the room, on a grubby white countertop next to a welder's mask, a computer monitor glows. A fuzzy horizontal bar runs from the bottom of the screen to the top, and loops back around again. Dead end.

PVT VITELLI Looking at the empty machine shop, Vitelli goes back out to the narrow hallway. He looks at the motion tracker, checking for any beeps. Negative. So what else is new? "Shit, man. This place is dead. Brimstone, what's the next move?" As he waits for an answer, Vitelli leans back against the steel wall. The heavy weight all over his body has made him a little tired. Sweat pours down from his forehead and travels down his face.

CPL BRIMSTONE Since what's done is done, Brimstone shrugs and calls out, "Vitelli, while we're here, let's check it out. I want you to check the computer. See if you can access ship's logs from here or not. If so, do it. If not, let's not waste too much time, at least not any more than we have to. "Booths, go inside with Vitelli and watch his back. Check the room out for any clues as to what happened to the crew. McKenzie and I will keep watch out here in the hall. Move it, people. Let's not stand around here all day!"

PVT VITELLI "Gotcha," Vitelli says. He lets go of his pulse rifle, letting it hang around his neck and under arm freely. He reaches behind his back and pulls out his electronics case. Walking over to the computer terminal and kneeling down, Vitelli opens his electronics case. The keyboard is unresponsive. The screen continues to scroll its dead picture. He taps a few keys, tries the ON/OFF switch. The computer clicks off, and comes back on, showing a blank screen. If he's going to get anywhere with this one, he's going to have to spend a few minutes physically cracking it open and feeding it power. To make it tougher, the computer's built right into the countertop. And even if he does get it working, he doesn't know if it'll access the mainframe or the mission logs. In fact, he's got the feeling that it's a limited terminal used to control other devices in the machine shop. A place you go to type in what part you need.

On a ship like this, you need to be able to produce your own spare parts, just like having a spare tire in your trunk in case of a flat. You couldn't rebuild an engine with the machinery in here, but you could replace or repair almost any small part that happens to break or malfunction. No complicated electronics, and only simple moving parts, like gears or hinges. There are coils of electrical cabling hanging on the walls, and several heavy-looking metal toolboxes sitting near the door. The shop is untidy and cluttered in general. This stuff might come in useful if the ship's in as bad shape as it appears. Booths spots something on the floor among other debris that makes his hair stand on end: a spent shotgun shell. Out in the hallway, Brimstone and McKenzie are covering their end. Everything looks clear. They can hear Sergeant Moore announcing that his team has reached one of the doors to the bridge and that they're proceeding inside. McKenzie notices something tempting up ahead: an accordion-style double doorset at the end of the corridor is open.

PVT MCKENZIE McKenzie braces his smartgun in one hand and with his other grabs the canteen from his belt. He spins the cap off and takes a swig of water, but what he's really trying to do is distract Brimstone from his real intent: getting a better look at that set of accordion doors about 10 meters down the corridor. At this angle and distance, he can't make out any useful details, but the doors make him nervous. All the other doors on this deck are sealed. If someone wanted to spring an ambush, they'd waste precious seconds and nearly all of the element of surprise in opening them. But the accordian doors are ajar. They're angled so that McKenzie can't make out what's inside, and the squad has no choice but to walk right by them on their way to the bridge. It piques his curiosity and suspicion, and if there's one thing his brief time in the Marine Corps has taught him, it's to not ignore your instincts. For a moment, McKenzie hesitates to say anything, fearing the others will dismiss him as having a case of the newbie-nerves. Finally, practicality overrides his pride. If it is an ambush, it'll be McKenzie who eats the brunt of the attack. Bad if it's just some guy with a knife; catastrophic if it's some kind of explosive or tracker- mounted weapon. He'd be cut to ribbons. He walks a few steps toward Brimstone and cups his hand over his microphone, not wanting to cause undue panic among the others. "Hey, corp. Could just be the heebie-jeebies, but out of all these doors, only those ones over there," he says, gesturing to the accordion doors, "are open. I'm sure it's a supply closet, but if I wanted to kill some badass marines, I think that would be as good a place as any to try."

PVT VITELLI "Son of a bitch!" Vitelli yells out loud to himself. He stands up and walks out to the hallway to catch Brimstone. "Man, I can't get shit on the comp. This whole ship is fucking dead, man." He goes back into the machine shop before Brimstone can answer him.

He starts to unhook his equipment and puts everything neatly back. He swings his rifle around and goes back to the hallway. "I say we get moving and meet up with Moore. We're already cut off from the command group. No need to be cut off from Moore and his squad. So what's the move, Brimstone?" he says. There seems to be a little annoyance in his voice.

PFC BOOTHS Booths simply follows along, letting his reactions work on automatic, covering his squad mates with a naturalness born of many paranoid missions.

He sniffs once, not at all feeling well. Paddy will have to check him out for flu when he gets back to the Gaines. He takes Mac's nervous behavior in stride, as well as Vitelli's outburst. He's convinced it's a dead ship. How dead? That's what they're here to find out. "We should move out. Mac is right. We shouldn't get too sidetracked." Booths moves back to the doors, his gait easy, springy and balanced. "C'mon, Stone. They ain't paying us by the hour." Sgt. Moore's voice comes through on the comm. "Brimstone, we're at the bridge. No sign of the crew here. We're going to try to find a way down to cryo on C deck. You found anything yet?"




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Copyright © 1998-2002 Scott Spieker. Portions Copyright Dave Graffam @Dave's Games Aliens Movie Material and Media Copyright © 1986 Twentieth Century Fox.
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