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By SCSPIEKER - Dec. 31, 1969

12: DUMB ASS COLONISTS
MISSION TIME: 7.13.2179 2038

Brimstone's mercurial reactions have only succeeded at placing Booths in a similarly manic state of mind. The two of them glance at each other, intimately close, but brought together out of fear and tragedy. Both might have cracked a smile at the absurdity of their situation, if the sound of Fleming's final screech were not so fresh in their memories. And then there's warrant officer Leon, cozy and warm on the USS Gaines, ten kilometers of vacuum separating him from whatever's running loose around this ship. The android seems to be deliberately making things more difficult, but to voice it openly would be grounds for a reprimand. Maybe he's just doing his job. Maybe he's an asshole. Maybe it's both.

The two soldiers have considered their options. They can sit in the APC, cut off from the rest of the troops, until somebody shows up, or until nobody shows up. One of them could try to run back to the crew decks, like Booths has volunteered to do, in order to warn the others and get them safely back to the transport. They both know sending one man out alone, even a smartgunner, is against everything they were trained for. Assuming that whatever got Fleming carried off Duarte and Sabo as well, moving around in a group of any size is still a risk.

What they need are answers. There might be answers in the officer's- eyes-only communique, just a few deft keystrokes away, if only one of them knew Fleming's code. Vitelli might be able to break the code with his electronics gear, but it would be grounds for a court martial, even if it unlocked every secret they would need to get out of this mess alive. Leon could override the security lock with a touch of a switch, if only his behavioral inhibitors weren't so goddamn effective.

Every second they spend in the APC increases the chances that the others will be caught unaware. If the rest of the company begins to worry about Brimstone and Booths, they might come back looking for them, and run into the great unknown, ending up like Duarte, Sabo, and Fleming. Neither of them seems to have enough imagination to conjure up a proper scenario for what might have happened to them, or what may have crept through the darkness to snatch them away. Behind Brimstone, on a command station monitor showing the APC's forward view, Booths sees nothing but black. He's not sure why that should strike him as important. Then it occurs to him that the cycling red lights that had been flashing intermittantly in the cargo area must have stopped. Maybe the reserve power has finally quit, or maybe the power has been cut. He pushes Brimstone aside to check other camera views, and each shows him the same, dead picture. No power.

PFC BOOTHS posted by Asmodean 12.25.99 "Something seems to have turned off the emergency lights," he says simply. Several ideas flash into his mind. He turns back to Brimstone. His dark eyes gleam in the semi-twilight of the APC, gleaming with something even a psychologist would be hard-pressed to define.

"A couple of rounds from the Bitch ought to bring them back. Or, we could use Leon and the Gaines to patch into the comm gear on the bridge somehow. Could we get Vitelli to broadcast shipwide?" He gives a lopsided grin. "Or I could hightail it out there with the shoddy and find 'em."

CPL BRIMSTONE posted by Aaron 12.28.99 "I don't want to be alone in here any more than you want to be alone out there," says Brimstone rationally. "There's two many unknowns right here. We've got to get to the rest of the team." She sees the sense in taking less, rather than more equipment with her. She drops all her ammo, everything down to her incinerator and extra tanks. She does, however, hang onto her helmet, which she buckles tightly under her chin.

"I'll cover you, Booths," she says with a smile. She kicks the sentry gun boxes away from the door to make room for a quick rush out into that cold, dark space. She waits for her team mate to get into position and prepares to pull the door open. "On three... One... Two..."

PFC BOOTHS posted by Asmodean 12.28.99 Is today a good day to die? That immediately begs the question: Is today a good day for someone else to die?

The thought drifts moodily around Booths' mind. He smiles rakishly. "Always knew you had it in you, Stone." He doesn't both to recover the scrim. He simply shrugs his shoulder and lets loose the strap.

The Mossberg obligingly slides down his arm and into his waiting hands. A quick twist, and it comes right side up. The possibility of action, the smell of cordite, the whizz of bullets cutting the air... these have a gone a long way to calm Booths. At least he'll he doing something, he muses.

He doesn't wrap the sling about his arms, as some are wont to do. He prefers to have free action. He locks the stock under his shoulder, keeping the barrel down, setting his feet. He almost cracks a smile at Brimstone's nervous countdown, but waits dutifully until the space after the third digit. "Semper fi," he whispers, bringing up the shotgun, preparing to shoot anything on the other side.

When the door opens, the two soldiers see only pitch black. Brimstone's tracker clicks its electronic heartbeat. Everything's clear for about 40 meters. Booths doesn't rush out to get slaughtered. Rather, he quickly walks the barrel of his shotgun along his POV* and moves out in a hurry, heading for the nearest cover, which is the APC itself. He keeps his back to it as long as he can, moving toward the partially-opened cargo door leading back in the general direction of the crew decks.

When they reach the cargo door, Brimstone covers her point man with her own rifle, making sure he's safe and under before heading in herself. The ice-cold storage chamber would be less eerie for its familiarity, but having heard Fleming's final outburst... better just to keep moving and make sure the tracker is...

Brimstone immediately thinks she's getting a trick signal, ghost impressions from the structure. Sometimes when you move quickly, you can create temporary motion impressions off of just about everything. Brimstone smacks the tracker and pans it behind them, into the darkness of the unexplored section of this cargo bay. Booths can hear the tracker's whistle, and stands back-to-back with Brimstone while she tries to get a clear reading.

CPL BRIMSTONE posted by Aaron 12.29.99 "Booths, I think we're in trouble." She shows the tracker screen to him, and adjusts the settings to be sure she's got the damn thing on the right filter. The blobs of motion reports at the edge of the tracker's range draw in closer. "Fifteen meters and closing," she whispers. "Looks like a goddamn swarm."

Booths, taking a quick glance, doesn't like what he sees. It's the biggest signal he's ever seen. Looks like twenty guys moving in ragged formation, and heading their way, no doubt about it. Weird movement patterns, and big signals. Fifteen meters doesn't sound like a lot, but whatever's out there is definitely beyond the range of their shoulder lamps.

Brimstone backpedals, and tries to be sure she's got a clear exit toward the crew decks. Her incinerator hangs within easy reach, the igniter burning with its hot blue flame. "Whatever happens, stay with me, Booths," she says, more of a request than an order. She continues to move backward toward the crew section, splitting her attention between the tracker, the positions she imagines the signals to occupy in the darkness, and the maze of crates and boxes between her and the crew deck. She doesn't worry about Booths too much: he knows how to take care of himself.

The soldiers manage to back up about 5 meters, but the signals are moving faster. "Ten meters," Brimstone announces, almost unbelieving. They should be seeing something by now, but they aren't. There's still about 40 meters between themselves and the crew decks. This cargo bay, they decide silently, has too many places to hide.

PFC BOOTHS posted by Asmodean 12.30.99 Acting on a strange impulse, his gut churning and writhing, Booths looks up at the high ceiling.

It's moving. Booths is the first to glimpse the dark, heavy forms moving effortlessly along the scaffolding on the ceiling, hanging upside. Whatever they are, they're big and black and glossy. Something skeletal and insectile about their design, multi-limbed monstrosities three meters long, with long segmented tails. Completely alien. He absorbs the nightmare image only long enough to watch at least two of the things leap down from the ceiling, landing only meters away... directly ahead of he and Brimstone.

CPL BRIMSTONE posted by Aaron 12.30.99 "Booths, get 'em!" she shouts, on pure instinct, pure panic. Leaving the pair of bugs in front of her to her partner, she tilts back on her hips and directs the incinerator toward the ceiling. Pulling the napthalm trigger, she sprays at an angle toward the roof, splashing hot fire down the walls. Hoping to illuminate, hoping to exterminate. GM: Brimstone aims a sheet of fire toward the roof, splaying down the wall. She lucks out and catches two of the things in the spray, but watches in horror as they continue to crawl across the ceiling, moving overhead and past them, dripping fire, and something that splashes onto her helmet and begins to sizzle.

Booths is in a state of mind in which panic translates very well into doing the right thing. But everything's moving! And nothing's showing up on infrared! One of the aliens dead ahead moves in toward him, hideously close, it's arms around him.

Pulling the trigger! Booths doesn't know what he did right, but the thing has been blown back five meters. A surreal "hiss" cuts through the ringing in his ears, and his nostrils are filled with an acrid, chemical burning smell.

To their left, a blur of motion. To their right, another blur, caught in Booths' lamp. A grotesque head, overlong and ridged, eyeless like a worm and grinning with a ragged maw of transparent fangs or something. Impossible nightmare creature. It uncoils, unfurls, blossoms, whatever you want to call it. Many arms unfold out of the black, writhing mass. Crooked legs extend beneath it, vertebral tail looping weightless, standing to its full height.

Liquid fire is pooling around several crates near the cargo door. A shadowy form moves sillouetted against the harsh yellow flames, and there's movement everywhere they point their lights. There's too much going on in here.

PFC BOOTHS posted by Asmodean 12.31.99 Icewater rages through Booths' veins. The barrel of his shotgun sags and he turns his head upwards, following the blur of movement on his left. Brimstone's not looking that way: she's worrying about the burning aliens moving behind them on the ceiling. Booths' eyes narrow. "Today is not a good day to die!" The barrel barely wavers. He aims it at the strange creature: a cross between an ant and a human, twisting to scream into the harsh beam from Booths' shoulder lamp. His finger squeezes the shotgun's trigger, which obligingly roars in response, as a cartridge primer ignites to propel the shot along.

The creature tumbles backward, momentarily kept at bay. The shotgun's recoil, as Booths knows, jerks the gun slightly up and to the right. He moves with it, hopefully getting the muzzle in line for a second shot at the other creature. He snaps back the slide and-- Something smacks hard against his side, cutting him open with a sharp edge. He feels the flesh splitting, and some appendage withdrawing, slick with blood.

He fires again, at close range, finding one of the aliens practically breathing in his ear. The shotgun discharges into the thing's armpit, blowing the limb from its torso, and showering them both in a fine spray. The creature staggers and topples, and Booths feels a slight tingling on the backs of his hands. The shotgun's barrel is smoking unnaturally in his lamp light. Everything beyond his lamp is moving, cutting off their path back to the APC.

CPL BRIMSTONE posted by Aaron 12.31.99 "These fucking things bleed acid!" screams Brimstone, ripping off her helmet and dropping it. She hopes Booths takes care of her ass, and douses the ceiling just ahead of the aliens up there, intent on cutting off their escape route.

The incinerator sends out a spout of fire at the aliens, still burning, still moving along toward the crew decks. With the additional burst of heat, one of the aliens simply explodes! A great yellow burst of acid and exoskeleton falls to the floor, still on fire, melting straight through the solid metal deck. The other alien loses its grip and slams hard next to its dead buddy. The second alien thrashes around for a moment, like a beetle on its back, before it, too, turns into an acid bomb.

Brimstone's face is locked in a bitter frown as she tries to keep her head together. Hearing Booths' shotgun blasts behind her gives her some confidence. She spins to face whatever is still behind. GM: Crooked, wiry arms reach out of the shadows for Brimstone's shoulders. She hardly has a chance to react before the thing has its claws around the braces of her armor. She's lifted off her feet and yanked into a windy darkness.

Booths watches her go up and up, out of his view. He's only vaguely aware of the implications of what he's witnessing.

PFC BOOTHS posted by Asmodean 1.1.00 A scream of primal rage bursts from Booths. The pain, both from the fine acid eating at his skin and flesh and the cut along his side, serve only to amplify the emotion.

The chaos all around reflects his current state of mind, and suddenly he feels as if he's ina vacuum. "Brimstone!" he howls, like a wild thing, a berzerker. Brimstone was gone. He pumps the Mossberg. A cartridge enters the chamber. "Semper fi!" he cries, as a shot rings out.

One of the aliens recoils amid a shower of sparks, falling onto its back. Booths not only uses the shotgun for its shells: he uses his entire body, including the sturdy rifle to fight, as if possessed. Booths tries to find an opening back toward the APC and his beloved smartgun. Three of the things, at least three, glisten in his lamp- light, less than ten meters ahead, cutting off his path to the APC.

PFC BOOTHS posted by Asmodean 1.3.00 Booths' eyes narrow. The Mossberg, which should only leave a cloud of vapor when shot at this range, is only putting them down for a short count. His side is a dull ache, and his hands burn. At the moment, it's bearable, for he recognizes that his adrenaline has kept him clear. But if he allowed himself time to rest...

He pulls the trigger at the closest glistening carapace. The shotgun roars. He slings the weapon over his shoudler, and grabs for grenades hooked on his belt. One hand snatches a frag; the other closes around a Willy Peter. He pulls hard, priming the little sucker, backpedals. He casts the frag to the right, and the white phosphorous grenade to the left, turns and takes a running dive for the dubious cover of a container on his right.

Vitelli struggles with the Korea's Mind Bank for several minutes, trying to locate any details from the ship's log or medical files. He finds an ecrypted flight journal entry made by Hollenbeck, Sandra M., dated 6.25.79 0226. It's unusual for a simple journal entry to be kept under such security, which immediately makes it interesting to him. Cracking the password takes him all of ten seconds using the bypass kit.

AGAINST THE RESTRICTIONS OF QUARANTINE PROCEDURE, WE'VE BROUGHT TWO ACHERON COLONISTS ABOARD. I TAKE FULL RESPONSIBILITY FOR THE BREACH OF PROTOCOL, BUT I FEEL IT'S THE BEST CHANCE WE HAVE TO SAVE THE LIVES OF THE COLONISTS SHERMAN, PETER T. AND STANSFIELD, SETH E. THESE COLONISTS BECAME INFESTED BY AN UNKNOWN PARASITE WHILE INVESTIGATING A DERELICT SPACECRAFT ON THE SURFACE. I CAN'T SEEM TO LOCATE ANY RECORDS FOR THIS DERELICT SHIP, BUT I DON'T DOUBT THE COLONISTS. THE PARASITES ARE CERTAINLY REAL ENOUGH. THE FILES WE TRANSFERRED FROM THE COLONY TECHS ARE FAR FROM COMPLETE, BUT THE SCANS ARE FASCINATING.
SHERMAN HAS BEEN PLACED DIRECTLY INTO STASIS, USING RESERVE FREEZERS BROUGHT UP FROM STORAGE. STANSFIELD HAS BEEN CONSCIOUS SINCE THE SHUTTLE FLIGHT, BUT SUFFERS AMNESIA. HE SEEMS TO BE IN GOOD SHAPE OTHERWISE, AND IN GOOD SPIRIT.
WE'RE PREPARED TO ALTER OUR COURSE TO RETURN TO RODINA AND LET THE MED TEAM THERE SEE WHAT CAN BE DONE. WE HOPE TO HALT ANY FURTHER HEALTH RISKS BY PLACING STANSFIELD INTO STASIS IF OUR INTERVIEWS WITH HIM DON'T REVEAL ANYTHING NEW.

Just hours after filing this entry, she added the following. It's the last entry in the ship's flight journal, dated 6.25.79 0545.

STANSFIELD DEAD. PARASITE FORCIBLY RUPTURED THROUGH HIS STOMACH KILLING HIM. USED HIM AS A LIVING INCUBATOR. CREW ON ALERT. BODY TO BE JETTISONED. PROCEEDING WITH SEARCH FOR PARASITE LOOSE ON THE SHIP. ASKED BROTHER FOR HELP. OFFERS NO SUGGESTIONS. COURSE CORRECTION DELAYED.

McKenzie leans over Vitelli's shoulder, reading the entries with a mixture of fascination and horror. "That thing's still on the ship. That's why the crew's dead," he says, almost in a panic. Vitelli can sympathize. He gets on the comm and begins to summarize the info for anybody listening in on the comm. McKenzie takes the liberty of moving out into the hallway, checking either direction with the smartgun vibrating in his grasp.

In the cryo bay, Patwardhan wonders what Vitelli's talking about, but quickly gets the drift. She takes one look at the stranger in the tube, checking the readout on his status. He's about half-way thawed, and it's far too late to try to put him back into stasis. Once the cells are on their way back to normal function, it's lethal to being the freezing process again. Minimum wake time is four hours before return to stasis. That's the rules. Anything less gives him about a 90% chance of cardiorespiratory failure. He's on his way, but that doesn't mean he can't be kept sedated for the interim.

Berliner's staring at Patwardhan, but his gaze is miserable, rather than lusty. The last thing he wants is to run into whatever "forcibly ruptured" through the other colonist's stomach. McKenzie's comment might as well have been his own.

Moore and Morrison have moved through all of the open areas of C deck without spotting anything else out of the ordinary, and are beginning to relax while returning to the cryo bay to rejoin Doc and Berliner when they hear Vitelli's stunning news. They enter the freeze chamber, scaring the devil out of the marines waiting for them there. They're beginning to assemble a picture of what happened on the Korea. It arrived at Acheron on schedule, bringing down supplies to the colony as it had fourteen years in a row. This time, when they got down there, some colonists had taken ill, infected or infested by some kind of unknown parasite. Seems the colonists were digging around on their home turf when they ran across some kind of spacewreck. Something in or near that wreck got into the colonists. Having no spacecraft of its own, the colony was fortunate that the Korea arrived when it did. They believed that by sending two infested colonists back with the Korea, they might be saved at the extensive medical facitilies aboard space station Rodina, which is the supply ship's home port. The colonists were brought up to the ship, and one of them, Sherman, was put in a freezer for the trip. The other one, kind of inexplicably, was up and talking, although he couldn't remember jack. That poor guy apparently succumbed to something that jumped out of his guts and ran off.

The Korea crew made plans to capture the thing. A few hours go by without the crew leaving a note, and the ship's computer, Brother, calls the whole situation screwy, decides to initiate the autonav, and screams out a distress signal.

A couple of weeks later, the cavalry arrives. The Korea's off course, and it's going to miss Rodina without some manual re-direction. The ship's power is running dangerously low. The crew's nowhere to be found. There's a hole burned through two decks and evidence of a shotgun discharge. There's a pair of stinky boots in a closet. A crew airlock's outer hatch is gaping open.

Whatever happened here, it hasn't left enough clues to help the Colonial Marines decide on a proper course of action. Their first two objectives, to reach the bridge and the cryo bay, have yielded little useful information. The one person who might be able to shed some light on the matter, the colonist Sherman in the cryo tube, may carry the same disease that killed Stansfield, and presumably the Korea crew as well.

However, there's one conclusion that's easy to draw after forty minutes aboard this ship: Brother's not the only one who's decided this whole situation is a little fucked up.

PFC PATWARDHAN posted by Max 12.25.99 Patwardhan looks at the man in the cryo tube as if she's trying to x- ray him with her eyes. Through the fogged glass, she tries to make out any sign of abnormality from the reported parasitic infection. GM: Doc's been "examining" him visually for some time now. He's such a good-looking guy, it's a shame to think he might suffer some terrible demise as a result of parasitic infestation. His naked torso seems intact enough, muscular but not overly, and no unusual growths, lesions, or bruising. He's got a marine's physique. Probably works in construction rather than colony administration. His color is good, the usual pallor of cryo sleep. Pulse and respiration are normal for cryo, according to the bio-readout, but rising gradually as the stasis drugs slowly metabolize out of his system. Nothing unusual in the brainwave scans. He's dreaming, deep in REM sleep. Funny to think about that, and a little disturbing. He slept through whatever happened here. Doc read somewhere that the few minutes before waking from cryo are full of dreams, but she's never remembered a one of hers.

"I want to get him to the medlab here as soon as he's warm," she says authoritatively. "A full scan and a battery of tests may tell us something about what the hell is going on here. If there is some kind of parasite, I want to know what we can do about it." She starts gathering up her equipment. "Let's do a sweep of the medlab so that there's no surprises waiting for us when our friend here thaws--" GM: The lights burn out on B and C crew decks. A ventilation fan set into one wall rattles as it slows and comes to a stop. Shoulder lamps swing through the darkness of the cryo bay. Patwardhan's patient will be fine, since his cryo support equipment is supplied by its own power cells. She doesn't want to guess what other systems might be failing, though.

Down in the Mind Bank, Vitelli's working on finding the medlab scans on the parasite when the lights wink out and Brother shuts his eyes. He joins McKenzie in the hallway after smashing his knee on the hard angle of one of the consoles. Rifle in hand, he covers the smartgunner's back while guessing that the power outage is probably due to a short in the system. It might just be that the autosensors that turned on all the additional life support functions have run out of juice. That might only be temporary, if the cells are self- charging. The worst case scenario is that the power reserves are all used up. In that case, it's going to get cold in here pretty quickly, and then it's going to get impossible to breathe.

Might be time to pack up and go, thinks McKenzie, even without all the comtech training. The smartgunner looks tense and uncertain. They both wait for the Mind Bank's hatch to close on its own, as have all the doors they've passed through so far. It remains open long enough to dash their hopes of a limited power failure.

Vitelli knows that crew sections aboard these ships are given a very high priority for power distribution. When lights go out, that's not such a big deal. Autosensors can all be manually overridden, so they'll still be able to move through doors with a shove. But when the Mind Bank goes blank, they've got a serious problem. That could mean a complete power loss. He does some quick calculations in his head. Any way he adds it up, the solution is the same: get some power or get moving. He begins to imagine crawling around in the access tunnels, tying wires together by hand. Needless to say, the idea doesn't appeal to him.

PVT VITELLI posted by Nino 12.26.99 His heart is pounding. He wishes he had had the time to scan for personal data implants, or some other ID locator the crew might have been wearing. That would have simplified their search a little, pinpointing the missing crew members rather than sweeping the whole ship.

Vitelli curses at himself as he accidentally bumps into McKenzie in the darkened hallway. "Jesus Christ, you scared me," he says. Both of the men have switched to their infrared eyepieces. "What should we do? You think we should make our way back to Booths and Brimstone at the APC?" McKenzie senses the fear in the comtech's voice.

SGT MOORE posted by Marton 12.26.99 "Vitelli? McKenzie, sound off."

"We're here, Sarge."

"Hold your position. We're on our way up to you." Sergeant Moore is having a shitty day. He's on personal high alert, but outwardly trying to express a mood just slightly less keyed up than homicidally paranoid. "Time to go. Patwardhan: freeze that sorry son of a bitch. I don't care what happens to his internal organs, we're not taking a chance on him. Berliner: you're on the tracker. Morrison: take us back up to B deck and get us out the same way we got in. Keep it tight and let's move."

He waits for the troops to fall in line and pushes them all toward the room with the ladder well. On the way, he barks into the comm, "Bravo team, we'll meet you on B deck at the ladder." He knows Brimstone and Booths are probably out of range while on their little errand, but he can't help wondering if the power outage has something to do with them.

PVT MCKENZIE posted by Jody 12.27.99 "Oh, fuck, man," McKenzie groans as the lights begin to go out. He frantically scans the corridor with his targeting reticle. "Shit, Nino. I'm all for seein' some action, but stuck on some goddamned ghost ship with an organ-bursting parasite when the power fails... That's over the top.

"Hey, Sarge," Mac yells down the deck ladder, despite the comm unit right on his head. "What do ya say? Are we fuckin' RTB or what?" *Ready to bail(?) I think. The message is clear enough, though. :)

PFC BERLINER posted by Khan 12.27.99 "I've got this terrible feeling like the power ain't coming back on," says Berliner, hopelessly. "I remember one time, in third grade--" Someone tells him to shut up. Accepting defeat this once, he stomps out his cigarette, grabs the tracker, and starts to head down the ladder after Morrison. He watches intently for any signals, expecting to see Brimstone and Booths show up any time. Only a steady, quiet beep. Nobody except marines for the nearest 20 meters or so.

It doesn't take long for everybody to climb up to B deck and join Vitelli and McKenzie. Morrison takes the point again as they all begin to head back to the APC. Everybody's a little grateful to be calling this one quits. Nobody's taken more than a few steps before a hollow sound echoes through the corridor. It's distant, but each of them recognizes it right away: a shotgun blast.

As Morrison leads the troops down a coridoor and through a hatch leading into the galley, another shot is heard, and another. It's not some sawed-off ship shotgun, but a Mossberg, no doubt about it. Snippets of Brimstone's frantic transmissions come through their headset's sporadically. Sounds like she just said, "Needing..." something. "Fucking" something or other. Funny how you can always make out the cursing. She and Booths are in trouble, and Morrison's taking a shortcut toward the cargo compartment they seem to be transmitting from.

Each hatch they come to requires brute strength to force open. He teams up with Berliner to push the doors apart before sprinting across the room, past workout machines, to a hatch on the opposite side. Again, he and Berliner push the door open and step through. Moving toward the final hatch back into the cargo deck, they pass the ragged acid-burn in the flooring.

SGT MOORE posted by Marton 1.1.00 The Sarge tries to keep his cool, determined to move his people in to help Brimstone and Booths. He takes each turn carefully, making sure to follow the procedure to protect his own. Since McKenzie's in the patched-together squad, Moore orders him to take point, with Berliner and Morrison as his cover. Moore, Vitelli, and Patwardhan form another loose trio for back-up. He gets them all to move efficiently, quickly, trying to find his missing squad mates.

"Move it! We are at situation red! Time to kick some ass!" When they reach the final hatch, he tries to prepare them, and himself, for what they might be facing. "If it ain't one of ours, fuckin' blast 'em. We'll work out the details later." Gritting his teeth, clenching his rifle, wound up like a spring, ready to jump: Sarge lives for this. Nobody fucks with his squad. He can't wait another second to prove it. "Open that goddamn door!" he shouts.

PVT VITELLI posted by Nino 1.3.99 Vitelli's knucles whiten as he strengthens his grip around his pulse rifle. He runs with the rest of the marines, staying a few meters away from Moore, keeping just enough space between them that if the shit hit the fan, he can maneuver around. His breathing gets harder and his heart rate rapidly increases. Though he's ready for battle, deep down inside he feels fear.

PFC PATWARDHAN posted by Max 1.3.99 Patwardhan punches in some commands on the controls for the cryotube and starts grabbing her gear. A few seconds after everyone else, she hustles after the group, the sheer bulk of the equipment she's carrying slowing her down. Her small, wiry frame looks more immersed in her gear than every.

As she runs, she pumps her shotgun to make sure that she has a shell in the chamber. She catches up with the group just as they're cracking the door open to the cargo bay.




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