Sign In | Printer Friendly Version | February 06, 2012

Site Navigation
 Site Map
    Site Map


Site Search
    Search For:
   in

Other Options
 Options
    Forgot Password?
    Send Comments



By SCSPIEKER - Dec. 31, 1969

04: PREP TIME
MISSION TIME: 7.13.2179 1116

Marines know what it means to work for a living. Getting into the trenches with a rifle is like an afternoon in a playground after all the effort that goes into prepping the unit. Everything needs to be moved from wherever it's stowed in transit to wherever it's supposed to be during operations. Every piece of mission equipment is tested at least three times.

Individual groups inevitably hold their own private briefings, discussing their strategies in more detail. Sometime during the workday, troops will trickle back to the mess and find their own times for a quick bite before finishing off their checklists. There's 7 hours to go before the Gaines catches up with the Korea. Once the battleship matches speed, it's go time.


A yellow light is activated throughout the ship, clearly visible to the entire crew as they walk down corridors or glance at the mission time. The light indicates that a transmission has been received, and is officer's eyes only. Fleming makes his way to the private terminal room, and the lights disappear.

Moments later, he emerges, finds Moore and updates him on the mission status. They're both curious about the LV-426 connection.

"Communications failures aren't contagious," observes the sergeant. "HQ says there's more data, but we're still waiting for it." "That's what makes this job so great," replies the sarge. "We're usually blind, deaf, and misdirected."


"So, what do you do then, if you can't crap?" jokes Vitelli, propping his feet up on a comlab console. Leon doesn't seem to think the conversation is very funny. "Punch up oh six one. I've got a feeling- Yes, that looks right. We won't get anything clearer than this." Vitelli lights another cigarette, swiveling in his chair to see what Leon's found. A set of deck plans flashes up on a screen. "Fucking 'ghost ship' is right. Fucking thing gives me the creeps. Tell you what: you go in there for me, I'll stay here and watch the ship with my thumb up my butt. That can't be right. If I were in your place, I wouldn't have an asshole."

"He's always got you," says Moore, stepping into the room, his corporal in tow. "What have you found so far?"

Leon moves out of his seat to give the sarge and Brimstone a clear view. The deck plans don't reveal as much as Moore would have liked. "Where does this airlock take us?" ask the sarge. Leon points to an illuminated square dead center along the Korea's hull, set just behind an hexagonal hangar bay. "We think it opens onto B deck." "Unfortunately," says Vitelli, breaking in. "The fucking ultrasound doesn't pick up stairwells or sub passages very well, so what we're left with is a piss poor idea of what to expect in the crew section. Give me a few minutes on the main computer and I'll solve that little problem."

"First things first. We may not even need you by the time we get there," says the sarge, simultaneously keeping an optimistic appraisal of the situation and insulting Vitelli's reliability. "What have we got here?" he asks himself, leaning over to take a good look at the bad scans. He talks out loud, running the scenario in his mind. "The airlock is accessed through this channel created by the engine housings. We'll have to maneuver through this little canyon, and lock down on this platform here. These airlock doors look like they're located on A deck, but you can't get to the hangar from up there. So this airlock, which is also an elevator, looks like it empties out onto B deck instead, where we have these shuttle bays on either side. Cargo holds to fore and aft. B deck is cluttered with cargo, it looks like. Let's hope they keep things tidy. A and C decks are pretty much cleared out. Still a lot of room to hide."

He rests his elbows on the console, pointing out key features. "We should be able to roll the APC right off the elevator onto B deck, moving straight forward along this corridor up the spine. This second loading area," he says, indicating a smaller hexagonal chamber nearer to the front of the ship. "The APC's too big to make it past that area, so that's where the troops will deploy. We'll move straight up this passage to the crew's section, move toward the bridge. If nobody's there, we'll find a way down to C deck and head for cryo."

"And if nobody's there, sir?" asks Vitelli.

"Then we secure the crew section, move the team and set up operations on the bridge. Then we'll sweep the ship section by section until we find them. Worse case scenario: the crew is dead. We baby the Korea into space dock with 121 and await further instructions from HQ. Nice and simple. Don't you think, corporal?" he says, shooting a look at Brimstone.

"What about moving through these cargo holds here?" she suggests, pointing out her plan, "Rather than straight up through that access tunnel, if we spread out along these forward holds on our way to the bridge, we'll have better fire zones. It'll also give us the opportunity to check out more of the ship. This long corridor looks like a nice, simple place for a trap."

Moore winks at her. "You take your squad along port and I'll take my squad along starboard," he says.

"Excuse me Sarge, Corporal," says Vitelli, now after a couple of cups of coffee and a few cigarettes. He was up, and all over the comlab. "You're standing in my way here."

"Yes, sir," says Brimstone, mocking. Vitelli moves passed them, manually connecting some equipment next to a bank of dimly twinkling scan monitors. "Don't see why they sent us to babysit this thing anyway," he says with a trace of disappointment. "I mean, right before we go home, too."

He finds a chair away from the others at the scan console. Putting his feet up, he begins running a tracking scan, knowing that it would be hours before he had results. Still, he hopes he can come up with something useful before they're in the middle of it. To his relief, the android and the two other Marines leave the room, continuing their conversation. Vitelli leans back, cradling a coffee cup while finishing a cigarette. He studies the maps that have already been generated, and gets an idea. On his feet again in no time, pulling cables from sockets, reconfiguring the Gaines' highly sophisticated sensor array from a terminal, narrowing the scan with the track ball over a table made exclusively for these kinds of digital prints.

Thermal scans hold a few surprises. The ship's a lot colder in general than it should be. Air temperature averages about 8ºC cooler than room temperature, chilly by all accounts. Vitelli decides to wear his insulated fatigues on this one. The Korea's engines are running hot, maybe unusually hot. About 61º hotter than usual. On a hunch, the comtech directs his scan to C deck's midsection. At high resolution, a series of access corridors becomes visible, snaking their way into a central service area at the base of the power plant. Power distribution happens here. Control circuits for the engines. Cooling system... it's run from this section of C deck. This area is also warmer than it should be, by 33º. Vitelli tries to compensate for the differences. It being so cold in general, maybe it's throwing off the difference. Back to work. Recalibrating.


Berliner and Patwardhan are making their third trip from the armory to the APC, sharing the burden of a sentry gun in a nondescript, squarish case. The old soldier wears a sheen of sweat, and huffs a little as he drags the box along. "Doc, you think I'm getting too old for this shit?"


McKenzie swivels the smartgun in tight, controlled arcs, moving his body with the weapon. It's a drill all smartgunners run before an op, a way of stretching one's muscles and retuning them to the heft of the gun. It's more than that, of course. It's a ritual and communion with the machine upon which smartgunners lay their livelihoods, and their lives.

Booths looks up from a pulse rifle he's been assembling. "Save some for the Earth girls, Mac," he says. He sights down the barrel of the rifle and pulls the trigger. It gives a satisfying click. He slaps a magazine into the rifle and assumes an attack stance. The weight feels good, but the balance is a little off. Needs a couple of grenades in the launcher, but that's for later. He checks the LED display, flips the safety back and forth, and releases the magazine. "That's the sound of symphonies about to be composed," he says.

McKenzie tries not to laugh. His own weapon glistens with gun oil, like a strange organic appendage jutting out of his side. "Gonna scare the motherlovin' hell out of some supply jockeys when I come sliding in there with this baby." "I'm set here," Booths says to Morrison, laying a rifle with a row of others. "I'll drill with the smartgun next, make sure the gyros didn't dry out like last time." McKenzie actually sighs as he begins to remove his smartgun and armor. There were still plenty of weapons to break down, clean, and reassemble before go time. He pats the machine lovingly before moving on to his next chores. "Not that I'm even gonna need you on this one, baby," he mutters to himself.

Morrison can see that Booths is now studiously ignoring McKenzie, but the rookie's too absorbed in his own firepower to notice. "I'm done here too," says the heavy weapons spec. He gently sets an incinerator on the table with the rest of the arsenal: 16 pulse rifles, 6 incinerators, 2 smartguns, two dozen pistols, more than 20,000 rounds. Booths and Morrison take a long look at the gear and share a grin.

"MotherFUCKERs back OFF!" McKenzie screams, fighting pretend enemies in the armor. He simultaneously throws karate chops and "boom boom" sounds, as if marching into battle in feudal Japan with his smartgun. Booths and Morrison stow the weapons before moving off for armor inspection.


"I don't like it," starts Sabo, hauling a crate of ammo up the dropship's ramp, where Duarte stands at a ramp control, cleaning a bearing with a rag. The dark haired pilot looks away without interest. "There's nothing to like," he tells Sabo. "You know, Duarte," says the copilot, popping bubble gum between his teeth. "I'm gonna have your job some day." "Buzz off, private."




Alien RPG Trilogy
 Ghosts of Sygnus
    Chapters
    Characters
 Ghostship
    Chapters
    Characters
 Game Mechanics
    Character Builder
    Dice Roller

Background
 Sygnus
    System Data
    Colony Data
 Rodina Station
    Station Data
 LV426/Acheron
    System Data
 PZ-190
    System Data
 DE-881
    System Data

   
 
 
 
 
Copyright © 1998-2002 Scott Spieker. Portions Copyright Dave Graffam @Dave's Games Aliens Movie Material and Media Copyright © 1986 Twentieth Century Fox.
All Rights Reserved. For Personal, Non-Profit Use Only.